Skills

The following skills are partially or wholly presented here: Concentration, Craft, Knowledge, Lore, Spellcraft, Use Magic Device.

Concentration (Con)
For spellcasters, where this skill references adding the level of the spell to the DC, add instead a number equal to half the caster level you are using to cast (round up). Otherwise, this skill remains the same.
For Telekinetics, where this skill references adding the level of the spell, instead add the number of times you have use an Exertion ability since the last time you rested, just as you do for Exertion Fatigue.


For creating items, progress is measured by the day only, and it is measured in sp. So, every day, your check result x the DC is the amount of progress made in silver pieces, not copper. This means that an average smith can craft most kinds of weapons in a single day. Yes, this is a trifle unrealistic, but it makes the craft skills more useful for players and it means that npc crafters can make a decent living doing it.
Craft (Alchemy) does not require any caster levels.

Knowledge (Int, Trained only)
A new category is available: Metaphysical
Knowledge(Metaphysical) covers the knowledge of Healers, Mindblades, Telekinetics, and their powers and abilities. Future psionic-type classes will be included in this category also.

Lore (Int, Trained only)
Use this skill to identify the magical properties of an item. Items that have not been created with the item creation rules cannot be identified. The DC to identify an item's properties is equal to the Spellcaster DC to create the item. All properties of an item are identified with a successful check. The DM may elect to give out one or more properties of an item when the check is failed by 5 or less, but never all of them, and never the most powerful ability.
No retries are allowed until additional skill points are added to this skill.
Characters with at least 5 ranks in Spellcraft may add a +2 synergy bonus to Lore checks.

Spellcraft (Int, Trained only)
Use this skill to identify spells as they are cast or spell effects already in place. Magical items created with the Item Creation rules cannot be identified with this skill. No retries are allowed until additional skill points are added to this skill (when applicable).

DC 15: Determine all the seeds of a spell as it is cast for which you can perceive both the verbal and somatic components. If the spell has a casting time of more than 1 action, you must watch for the entire time and make your check at the end of the casting time.
    - For every 2 by which you exceed the DC, you also know one of the factors in use and how many times that factor has been applied.
    - For every 3 by which you exceed the DC, you also know one of the metamagic feats in use and how many times is has been applied.
    - +2 to the DC if you can perceive either the verbal or somatic component, but not both.
    - +5 to the DC if you can see the caster, but the spell has no verbal or somatic components.

DC 20: Determine all the seeds of a spell effect already in place. This includes materials, such as a wall from the Create seed. There must be some way to see, hear, or otherwise detect the effect in order to identify it.
    - For every 3 by which you exceed the DC, you also know one of the factors in use and how many times that factor has been applied.
    - For every 5 by which you exceed the DC, you also know one of the metamagic feats in use and how many times is has been applied.

DC 25: After a spell has been targeted on you and you have rolled a save against the effect, determine all the seeds of the spell used against you.
    - For every 4 by which you exceed the DC, you also know one of the factors in use and how many times that factor has been applied.
    - For every 7 by which you exceed the DC, you also know one of the metamagic feats in use and how many times is has been applied.

DC 30+: Understand a strange or unique magical effect that was not directly created by a spell. The exact DC is determined by the DM based upon the complexity of the effect.

Use Magic Device
This skill is useless in this magic system.





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