Druid Feats


Animal Companion
Prerequisite: Wis 13+, Wild Empathy class ability
You can call an animal to your side to be a loyal companion. See the Animal Companion sidebar in the PHB p.36 for more info. You may only take this feat once.

Animal Control
Prerequisite: Animal Defiance
You can rebuke or command animals as the function of Turn Undead. To command an animal, you must be able to communicate with it. You can use this ability a number of times per day equal to 3 + your Cha modifier. This feat stacks; each time you take it, you can use it 3 + Cha modifier more times per day.
From Masters of the Wild

Animal Defiance
Prerequisite: Druid level 1+
You can turn (but not destroy) animals as the function of Turn Undead. You can use this ability a number of times per day equal to 3 + your Cha modifier. This feat stacks; each time you take it, you can use it 3 + Cha modifier more times per day.
From Masters of the Wild

Exchange Wild Shape
Prerequisite: Wild Shape: any
You can select a new form for any one of your Wild Shape abilities. You lose access to the old form, but not a hybrid of that form if you have one (unless you are exchanging a hybrid form). You can take this feat multiple times.

Fast Wild Shape
Prerequisite: Wild Shape: any
You can use your Wild Shape abilities as a move equivalent action. You can take this feat a second time to make Wild Shape a free action.

Natural Stealth
You gain a +4 competence bonus to Hide and Move Silently while in natural surroundings. This feat has no effect in developed areas. This feat stacks.

Plant Control
Prerequisite: Plant Defiance
You can rebuke or command plants as the function of Turn Undead. To command a plant, you must be able to communicate with it. You can use this ability a number of times per day equal to 3 + your Cha modifier. This feat stacks; each time you take it, you can use it 3 + Cha modifier more times per day.
From Masters of the Wild

Plant Defiance
Prerequisite: Druid level 1+
You can turn (but not destroy) plants as the function of Turn Undead. You can use this ability a number of times per day equal to 3 + your Cha modifier. This feat stacks; each time you take it, you can use it 3 + Cha modifier more times per day.
From Masters of the Wild

Wild Shape: Animal
Prerequisite: Wild Empathy class ability
This feat functions as the Druid class ability. Each time you take this feat, you gain one additional Wild Shape per day and one additional animal form. The hit dice of the form you choose cannot exceed twice your Druid level.

Wild Shape: Colossal
Prerequisite: Wild Shape: Gargantuan
You can choose a colossal animal as a Wild Shape form. If you have any other Wild Shape (such as Dire Animal or Plant), you can alternatively choose a colossal form of that type. You also gain one additional Wild Shape per day. The hit dice of the form you choose cannot exceed twice your Druid level.

Wild Shape: Dire Animal
Prerequisite: Wild Shape: Animal
You can choose a dire animal form for Wild Shape and gain one additional Wild Shape per day. The dire animal must still be either small or medium size. The hit dice of the form you choose cannot exceed twice your Druid level.

Wild Shape: Elemental
Prerequisite: Wild Shape: Large, Elemental Mastery: Any
You can use Wild Shape become an elemental of the same type as your Elemental Mastery Ability. If you have more than one Elemental Mastery ability, you must choose one when you take this feat. Your elemental form is exactly as those presented in the Monster Manual, except that you retain your own mental ability scores. You can become any type/size of elemental that has a CR less than or equal to your druid level. You also gain one additional Wild Shape per day.

Wild Shape: Gargantuan
Prerequisite: Wild Shape: Huge
You can choose a gargantuan animal as a Wild Shape form. If you have any other Wild Shape (such as Dire Animal or Plant), you can alternatively choose a gargantuan form of that type. You also gain one additional Wild Shape per day. The hit dice of the form you choose cannot exceed twice your Druid level.

Wild Shape: Huge
Prerequisite: Wild Shape: Large
You can choose a huge animal as a Wild Shape form. If you have any other Wild Shape (such as Dire Animal or Plant), you can alternatively choose a huge form of that type. You also gain one additional Wild Shape per day. The hit dice of the form you choose cannot exceed twice your Druid level.

Wild Shape: Hybrid Form
Prerequisite: Wild Shape: any
Choose one form you can Wild Shape into(the base form). This feat gives you access to a hybrid of the base form and your normal form. You also gain one additional Wild Shape per day. A hybrid form is bipedal, grants a +1 bonus to one physical ability score per 3 Druid levels(DM's choice, based upon qualities of base form), doubles your Con bonus to hit points and your strength bonus to damage, and has two claw attacks. For negative Str/Con bonuses, your bonus is instead halved (round up). The claw attacks do the same damage as the main attack of the base form and inflict one extra type of damage, such as a disease, 1d6 fire damage, or poison (DM's choice). A hybrid form can only be the same size category as your normal form. Anything not indicated as altered remains the same as your normal form.

Wild Shape: Large
Prerequisite: Two Wild Shape forms
You can choose a large animal as a Wild Shape form. If you have any other Wild Shape (such as Dire Animal or Plant), you can alternatively choose a large form of that type. You also gain one additional Wild Shape per day. The hit dice of the form you choose cannot exceed twice your Druid level.

Wild Shape: Other
Prerequisite: Two Wild Shape forms
You can use your Wild Shape abilities on another creature. You must touch the target. Unwilling creatures may make a Fort save DC 10 + Druid level to avoid the effect. An unwilling target remains in the new form as long as you concentrate, plus one round per level. Other creatures use the standard Wis loss procedure, and may resume their normal form at any time as a full round action. Using this ability on one other creature counts as using one of your Wild Shapes for the day. You gain one additional Wild Shape per day.

Wild Shape: Plant
Prerequisite: Wild Shape: Animal
You can choose a plant creature form for Wild Shape and gain one additional Wild Shape per day. The plant creature must still be either small or medium size. The hit dice of the form you choose cannot exceed twice your Druid level.

Wild Shape: Smaller
Prerequisite: Two Wild Shape forms
You can choose a tiny or smaller animal as a Wild Shape form. If you have any other Wild Shape (such as Dire Animal or Plant), you can alternatively choose a smaller form of that type. You also gain one additional Wild Shape per day. The hit dice of the form you choose cannot exceed twice your Druid level.

Wild Shape: Vermin
Prerequisite: Wild Shape: Animal
You can choose any small or medium sized vermin as a Wild Shape form. You also gain one additional Wild Shape per day. The hit dice of the form you choose cannot exceed twice your Druid level.




Contents Page Mage Class Sorcerer Class Druid Class Magic Item Creation Seed Rules Seeds Druid Special Abilities Druid Feats Feats Lore Skill Skills Metamagic Feats Sample Combined Spells Bard Class Bard Feats Chosen Class Spellthief Class Ranger Class